Digital convergence


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Despite the relatively young age of digital technology, we have already seen the art world eagerly and creatively incorporate its innovations, reinventing the use of certain innovations for artistic purposes: computer graphics, the 3D printer, augmented reality, interactivity, multisensory digital technology, etc. are all part of the creative artistic process.

It is only in the consumption of Art that digital technology plays a “modest” role to meet the need for a physical experience and a collective emotion (movie theatre, concerts and festivals, museums and galleries). Perhaps all this will change with the advent of a credible virtual reality, but for now digital technology is involved primarily during the creative process.

Haël Kobayashi takes us through his 30 years of experience in digital cinema and we surf alongside him on the successive waves of immense technological innovation that he has experienced.

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